Trym Barlow, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. He keeps his long chestnut hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will rave to anyone who will listen. He has all his life been fascinated with poetry.
History: Born in the north to a Bowyer, Trym learned a great deal about his mother's area of expertise. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Artistic. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Bowyer
Voice: Posh accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Everard Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fancy black suit. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the west to a Miller, Everard learned a great deal about his mother's area of expertise. He moved out south to avoid the crime he committed. He has set out to sabotage the competition.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Flaws: Hedonist, Forgetful, Insane. Bonds: Attractive, Job, Criminal record. Occupation: Miller
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2600 sp. Chrysoberyl (50 gp).
Balimaar Axton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown cloak and cross-gartered blue stockings. His auburn hair is drawn into a tight pony tail with a cross scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the west. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and he is content
Flaws: Ugly, Mundane, Secretive. Bonds: Immigrant, Slave. Occupation: Barrister
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Don Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His skin is fair and his fingers are delicate and long. He has wavy white hair. His eyes are brown and catlike.
Personality: Eccentric and domineering, Don will drive conversation. He does not trust anyone and sleeps with one eye open.
History: He was born in a small desert village. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert, Persistence. Flaws: Insomniac. Bonds: Nature. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2500 sp. 1 Half-Plate. 1 Buckler. 1 Half-Plate.
Peter Dumph, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a white costume with the symbols of luck on his torso. His skin is also unnaturally pale. He wears a Stetson hat to hide his balding. His eyes, though not visible through his cowl, are blue.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy and tries to find solutions quickly.
History: Born to a Spice Merchant, his mother struggled to pay the bills. In his 17th year, his parents were killed by a illithids raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He wants revenge against illithids; and many illithids want him driven away
Flaws: Ugly, Lazy. Bonds: Guardian, Poor, Enemies. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Rock crystal (70 gp). Tourmaline (140 gp). Alexandrite (700 gp). 1 Hourglass. 1 Silver holy symbol.
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Their contribution stands as a beacon of hope for all adventurers!