Jocelyn Fawcett, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a robe, a symbol of luck around his neck, and a bastard sword on his belt. He is an epitome of beauty. He has styled his chestnut hair well, parting it to the right. This violet eyed southerner is not easily forgotten.
Personality: He has always had a great fascination with Human culture. He can't help but pocket interesting objects he comes across
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently gotten a pet goose that steals things from people.
Motivation: Human compassion; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Criminal record, Religious. Occupation: Roofer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 6 (-2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Robert Coombs, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. He wears a feathered hat to cover his moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.
History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Laborer, and he later adopted a second daughter.
Motivation: To prove his worth to the world; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Entrepeneur. Flaws: Impulsive. Bonds: Family. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
Possessions: 200 gp.
Cory Huckabee, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His black hair is cut short with large spiked bangs in the front. His eyes are hazel.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is skeptical of what others tell him and is slow to trust.
History: He was born in the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Since then, he has sought to make the best of life.
Motivation: Doesn't want to be a Marshal and was forced into it by his family; and wants to open a new tavern
Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Job, Family. Occupation: Marshal
Voice: Whispers
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1300 sp. Onyx (30 gp).
Conrad Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He carries with him a set of ceremonial daggers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears his silver hair up. His half smiles and violet eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Conrad hails from a village terrorized by brigands. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Enemies, Nature. Occupation: Farmer
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2900 sp.
Don Brady, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. His hair is long and white with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. He wears large thick round spectacles.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Assassin
Voice: Russian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. 1 Healer’s kit. 1 Bullseye lantern. 1 Good lock.
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