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Advanced [show]


Thomas Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. He has a moderate pudge and is not very fit. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Humans.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He is searching for what he claims is his rightful reward.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Adventurer, Family. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Thomas Charlton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Deep green spinel (60 gp). Golden pearl (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Shirley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his chestnut hair down. His face is covered beneath a completely black helmet.

Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is obsessed with finding treasure.

History: Bertram was raised in a hard working conservative environment. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Adventurer for hire.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Artistic. Bonds: Attractive, Adventurer, Job. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Bertram Shirley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Athletics +3
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2000 cp. 3 Smokesticks.


Social Check DCs


Norman Oakes, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky yellow painted plate armor. He has wavy golden hair. His green eyes dart from person to person.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Norman studied abroad. Like his father and his sister before him, after school he went straight into learning to become a Stableman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His spouse's relatives view him with great suspicion; and wants to open a new tavern

Ideals: Extrovert, Philantrophist, Gifted. Bonds: Job, Family. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Norman Oakes, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)15 (+2) 9 (-1)16 (+3)
Skills Performance +5, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Theobald Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is cut jaggedly and amateurishly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Flaws: Addict, Disease. Bonds: Guardian, Adventurer, Attractive, Family. Occupation: Guard

Voice: French accent

Attributes [hide]

Theobald Dudley, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)6 (-2) 9 (-1)11 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gunter Bentham, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a blue collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His chestnut hair is kept up in a ponytail inside a broad hat. His eyes, though not visible through his cowl, are violet.

Personality: He dislikes all the random violence that takes place in the south. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gunter. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Pacifist. Flaws: Insane. Bonds: Criminal record, Military. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Gunter Bentham, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs

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