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NPC Generator

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Advanced [show]


Bertram Shelly, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a brown and grey handkerchief worn on his right side. His black hair is unkempt and raggedy. His face is scarred and worn.

Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. He is a ruthless business man, a trait he acquired from his mother.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Job. Occupation: Performer

Voice: Sleepy voice

Attributes [hide]

Bertram Shelly, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Balimaar Badger, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a grey coat. He wears his white hair up in a very large beehive style do. His eyes are likewise blue.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Balimaar was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: Wants to raise his children well.

Flaws: Selfish. Bonds: Slave, Job, Family. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Balimaar Badger, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)8 (-1) 14 (+2)8 (-1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Tim Shelly, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a green collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His golden hair is braided into rings. His eyes are gray and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Tim was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Sellsword for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sellsword

Voice: Deep voice with rolling R's

Attributes [hide]

Tim Shelly, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)9 (-1) 9 (-1)15 (+2)
Skills Medicine +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. Chalcedony (60 gp). Golden yellow topaz (800 gp).


Social Check DCs


Randal Snowdon, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears grey leather gloves, a grey jacket, and tight pants and is in decent physical shape. He wears his black hair down. His gray eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.

History: Randal lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: Marry his sister to traveling adventurers.

Flaws: Shy, Impulsive. Bonds: Family, Criminal record. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Randal Snowdon, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)10 (+0) 11 (+0)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


William Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His hair is auburn and very short. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Marshal, but he was a colossal failure. He became a Shoemaker soon after.

Motivation: He wants to meet his childhood hero; and his spouse's relatives view him with great suspicion

Ideals: Opinionated. Bonds: Family, Rich, Job, Adventurer. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

William Mori, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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