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NPC Generator

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Guy Dumph, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail, and a wedding ring on his right hand. He has styled his golden hair well, parting it to the right. His hazel eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Guy is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Flaws: Selfish, Disease, Insomniac. Bonds: In love, Family. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Guy Dumph, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 8 (-1)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 3 Smokesticks. 4 Antitoxin.


Social Check DCs


Theodoric Pickering, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a great chef.

History: He was born in a small desert village. Theodoric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Passionate, Gifted. Flaws: Insane. Bonds: Poor, Nature. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Theodoric Pickering, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)9 (-1) 14 (+2)10 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hubert Marley, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries a battered quarterstaff and tarnished longsword as well. He has dyed his greying brown hair a little too much giving a sharp brown color. This gray eyed northerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is afraid of women and trembles around them

History: Hubert was born the youngest of three triplets. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: Wants to raise his children well; and doesn't want to be a servant and was forced into it by his family

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Hubert Marley, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)13 (+1) 15 (+2)15 (+2)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40000 sp. Fire opal (700 gp). Chalcedony (50 gp).


Social Check DCs


Theobald Lincoln, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large blue mantle and cape that has been intricately interwoven into his white robe. With bright chestnut hair and a scraggly beard. This green eyed southerner is not easily forgotten.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a Architect, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Mentor, Poor, Religious. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Theobald Lincoln, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)16 (+3) 17 (+3)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 32000 sp. Black opal (700 gp). Golden yellow topaz (1000 gp). Red-brown spinel (150 gp).


Social Check DCs


Peter Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of the sun god around his neck, and a hand crossbow on his belt. His red hair is drawn into a tight pony tail with a cross scrunchie. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Emotional. Bonds: Adventurer, Immigrant. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Peter Barclay, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)9 (-1) 14 (+2)8 (-1)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 cp.


Social Check DCs

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