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Advanced [show]


Lance England, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of the four houses of cards around his neck, and a longsword on his belt. His golden hair is still thick. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is afraid of women and trembles around them

History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Lance England, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 9 (-1)11 (+0)
Skills Deception +2, History +4
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Manfred Beckwith, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His hair is red and very short. His eyes are green.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To clean up the streets; and he's looking for his big break

Ideals: Optimist, Gifted. Flaws: Forgetful. Bonds: Adventurer, Guardian. Occupation: Brewer

Voice: Old thin voice

Attributes [hide]

Manfred Beckwith, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven, Ignan
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 3000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A roughly beaten golden orb (150 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Guy Heiser, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars, and is pretty ugly. His silver hair is drawn into a tight pony tail with a rose scrunchie. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has comitted a past crime that haunts him to this day; and wishes to resurrect an old love

Ideals: Artistic. Flaws: Ugly, Shy, Secretive. Bonds: In love. Occupation: Server

Voice: Strong lisp

Attributes [hide]

Guy Heiser, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. A roughly beaten golden orb (100 gp). Silver chalice with lapis lazuli gems (100 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


John Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He tends to wear a brown poncho over his likewise colored trousers and shirt. He has a hunchback. He sports a flattop hair cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic. Flaws: Ugly, Addict, Greedy. Bonds: Religious. Occupation: Shoemaker

Voice: Mousy voice

Attributes [hide]

John Wheatley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)7 (-2) 13 (+1)10 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Banded agate (9 gp).


Social Check DCs


Gerard Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His fierce blue eyes like to dwell on things.

Personality: He is irascible and easily irritated. A true patriot, Gerard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Antagonistic, Depressed. Bonds: Military, Job, Adventurer. Occupation: Body Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerard Winthrop, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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