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NPC Generator

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Advanced [show]


Trym Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and he perpetually has his longsword ready. He wears his chestnut hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Fighting, Joker, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Trym Ogden, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)14 (+2) 8 (-1)7 (-2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trym Stafford, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Apothecary does. He has wavy golden hair. His fierce violet eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is lazy, self-centered, vain, and jealous.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his brother before him, after school he went straight into learning to become a Apothecary. He now mingles about in high society.

Motivation: Money/treasure; and he is unsatisfied with his job

Flaws: Shy, Selfish. Bonds: Job, Immigrant, Rich. Occupation: Apothecary

Voice: Hard of hearing, loud

Attributes [hide]

Trym Stafford, Male Human Fighter 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)14 (+2) 16 (+3)9 (-1)
Skills History +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp. Violet garnet (300 gp). Rose (30 gp). 1 Darkwood Buckler.


Social Check DCs


Ernest Milton, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Mayor. His hair is cut close to his head. His amber eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. He takes great joy in being the best Mayor in town.

History: He was born several months after his mother was called into army service. His childhood dream was to be a Fletcher, but he was a colossal failure. He now owns his own business.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Bonds: Attractive, Religious, Job, Military, Family. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ernest Milton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)14 (+2) 11 (+0)12 (+1)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Ernest Acton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. He has styled his auburn hair well, parting it to the right. His eyes are a pleasant gray.

Personality: He is overprotective of those who hire his services. He is skeptical of what others tell him and is slow to trust.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.

Motivation: He is content; and to clean up the streets

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Guardian, Religious. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Ernest Acton, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 10 (+0)9 (-1)
Skills Arcana +2, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30 pp. Silver pearl (150 gp). Chrysoberyl (150 gp). 1 Minor magic item.


Social Check DCs


Charles Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple tan robe with grey stripes complete with hood. He has a small bristly mustache and wavy blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He plays an instrument quite well.

History: Born in the west to a Mercenary, Charles learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: To be a Blacksmith again; and a strong sense of loyalty to human people

Ideals: Impeccable, Artistic. Flaws: Racist. Bonds: Immigrant, Job. Occupation: Mercenary

Voice: Breathy voice

Attributes [hide]

Charles Berkeley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 11 (+0)15 (+2) 16 (+3)12 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 13
Languages Common, Druidic, Orc
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Tiger eye turquoise (7 gp).


Social Check DCs

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