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Advanced [show]


Heward Payton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his green robe and has his crossbow always slung over his shoulder. His brown hair, when down, is lengthy. His amber eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He takes great joy in being the best Spy in town.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels kind of lost in life; and to be a performer again

Flaws: Antagonistic, Depressed. Bonds: Immigrant, Job, Adventurer. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Heward Payton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)10 (+0) 13 (+1)15 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Norman Hackney, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a grey shirt with thin white vertical stripes and red pants. He has done his best to style his silver hair to look like a famous performer. His brown eyes peer out from beneath his broad grey hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He has a crush on the local Ploughman; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Opinionated, Philantrophist. Bonds: Enemies, Nature, Has a crush. Occupation: Seamstress

Voice: Dark and ominous

Attributes [hide]

Norman Hackney, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Zircon (20 gp). 1 Masterwork Common Melee.


Social Check DCs


Wymar Fidget, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, marred by beers. With bright red hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His parents moved while he was still in utero so he is the first generation to be born here. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Rich, Immigrant, Debt. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

Wymar Fidget, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 13 (+1)15 (+2) 8 (-1)12 (+1)
Skills Insight +1, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Alex Tattersall, Male Human [Permalink]

Personal [hide]

Description: This western man wears bulky yellow painted plate armor. His clothes are grease stained in places. He wears his golden hair up. He wears crescent spectacles with a black brim.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the east was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Immigrant, Religious. Occupation: Herbalist

Voice: Soft and mumbly

Attributes [hide]

Alex Tattersall, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Godfrey Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears a violet coat over a tan low-cut shirt, and a broad hat upon his head. He sports a flattop hair cut. He has violet eyes and a violet hat with a tan feather.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Godfrey was left his mother's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's in love; and he would like to get married and retire

Ideals: Disciplined. Bonds: Criminal record, Military, Adventurer, Has a crush. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Godfrey Shipley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)10 (+0) 17 (+3)9 (-1)
Skills Acrobatics +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 18000 cp.


Social Check DCs

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