Roger Badger, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. His chestnut hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his sister.
Ideals: Fighting, Artistic. Bonds: Attractive, Family, Rich. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 45000 sp.
Hubert Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He wears his auburn hair down. He is baby faced.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others; and human compassion
Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Attractive, Immigrant, Slave. Occupation: Body Guard
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 7 (-2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
Possessions: 300 gp.
Hugh Pinkerton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tan vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has done his best to style his auburn hair to look like a famous performer. His violet unseeing eyes seem to look past you.
Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he is not mentally stable, and does not behave rationally
Ideals: Gifted, Entrepeneur. Flaws: Disease, Insane. Bonds: In love. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Undercommon, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Robert Alston, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He dresses like a well dressed Marshal does, and his gloved hand is found clutching a sai. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Robert was born in the north. At a young age he loved to build and create. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since lost track of the people in his past.
Motivation: He is terrified, and will act out of fear; and expand his business
Ideals: Persistence, Gifted. Flaws: Fearful. Bonds: Job, Family. Occupation: Marshal
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Gold and topaz bottle stopper cork (700 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).
Odo Tindall, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. He has no hair. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Laborer business at a young age. A gifted student he started as a Ruler, but he got bored and became a Laborer. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins; and he is greedy
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Rich, Job. Occupation: Laborer
Voice: Aggressive tone
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
Possessions: 32000 sp. 1 Disguise kit. 1 Simple lock. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.
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