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NPC Generator

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Advanced [show]


Kody Brandon, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a very tight haircut. His green eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.

Motivation: He uses money and sex appeal to get what he needs; and he wants to get laid

Ideals: Optimist. Bonds: Attractive, Family, Mentor, Rich, Has a crush. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

Kody Brandon, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)9 (-1) 15 (+2)10 (+0)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4

Possessions: Iolite (20 gp). White pearl (110 gp). Golden yellow topaz (600 gp). Alexandrite (600 gp).


Social Check DCs


Gerald Kent, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. He wears a wide-brimmed hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: Gerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Bonds: Attractive, Job, Nature. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Gerald Kent, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 7 (-2)13 (+1) 12 (+1)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Diggory Brixton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He prefers to wear yellow pants and tee shirts. His long white hair reaches down to his waist. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Religious. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Diggory Brixton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 sp.


Social Check DCs


Manfred Benson, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. His chestnut hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to loving parents in a slum to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by brigands. Manfred was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants revenge against brigands; and many brigands want him driven away

Ideals: Disciplined. Flaws: Shy. Bonds: Attractive, Poor, Military, Enemies. Occupation: Performer

Voice: Italian accent

Attributes [hide]

Manfred Benson, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)10 (+0) 14 (+2)18 (+4)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Gerald Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right leg appears badly burned and disfigured. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Adventurer, Nature, Poor. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Cumberbatch, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs

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