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NPC Generator

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Advanced [show]


Manfred Carlyle, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. His hair is always cut to a buzz. His brown eyes peer out from beneath his feathered brown hat.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of northern immigrants he idolized his father. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant, Job. Occupation: Spice Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Manfred Carlyle, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)16 (+3) 12 (+1)15 (+2)
Skills Arcana +5, Athletics +1
Senses Passive Perception 11
Languages Common, Goblin, Giant, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Don Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. His golden hair is cut jaggedly and amateurishly. His eyes are a pleasant hazel.

Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has built up a small fortune and can afford his own way.

Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural human artifacts is his passion

Ideals: Impeccable. Bonds: Guardian, Adventurer, Rich, Family. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Don Bradly, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +2, Athletics +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 1 Masterwork manacles. 1 Masterwork Thieves’ tools. 1 Magnifying glass.


Social Check DCs


Reynard Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft blue waves gently in the breeze. He has a very tight haircut. His eyes are violet and he is always smoking a pipe.

Personality: He has always had a great fascination with Human culture. He is obsessed with a lost civilization.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now travels the world, in search of power and loot.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Flaws: Racist. Bonds: Rich, Adventurer, Immigrant, Criminal record. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Reynard Cornish, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)15 (+2) 9 (-1)8 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Auran, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Godfrey Rutherford, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and wears green leather gloves, a green jacket, and tight pants. He has moderate length white hair. His green eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. He now owns his own business.

Motivation: He's looking for his big break; and to be a painter again

Ideals: Joker, Logical, Artistic. Bonds: Job, Adventurer. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Godfrey Rutherford, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Elven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Geoffrey Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered tan stockings. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has styled his brown hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of gnolls once and for all.

History: Geoffrey was raised in a hard working conservative environment. A gifted student he started as a Masseuse, but he got bored and became a Bather. He inherited the family business which he has now maintained for 2 years.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Bonds: Attractive, Enemies, Job. Occupation: Bather

Voice: Raspy

Attributes [hide]

Geoffrey Gentry, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 10 (+0)18 (+4)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1900 sp.


Social Check DCs

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