Hunter Abram, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His black hair is braided into rings. His eyes are gray and catlike.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.
History: Hunter lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Hunter took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his dancing dream.
Motivation: He has money and likes to spend it; and wants to raise his children well
Ideals: Athletic, Gifted, Artistic. Bonds: Family, Rich. Occupation: Navigator
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1
Possessions: 200 gp.
Arnold Elton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a card on it. His white hair has been sun bleached extensively. He has a dull look in his green eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Arnold hails from a village terrorized by drow. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Layabout soon after.
Motivation: He has a crush on the local Barrister; and further expansion of business
Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Enemies, Has a crush. Occupation: Layabout
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Chain shirt.
Randal Skelton, Male Human [Permalink]
Personal [hide]
Description: A 6'6" northern man, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is heavily combed to the right. His eyes are violet and he is always smoking a pipe.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Randal's mother didn't care for him much, and the feeling was mutual. During his travels, Randal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Randal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Randal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's repulsed by the PC.
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Locksmith
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 3 (-4) | 10 (+0) |
Senses Passive Perception 6
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Lance Bentley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears many layers of old clothing at all times. He wears a deerstalker hat to cover his moderate length white hair. His brown unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Human culture. Further he is a bit of a stoner and is frequently out of it.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Sailor father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and human compassion
Flaws: Ugly, Disease, Racist, Addict. Bonds: Poor, Mentor. Occupation: Sage
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1900 sp. Smoky quartz (80 gp). Fire opal (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Lewis Southey, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His silver hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Lewis was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Lewis's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Lewis and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Religious. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 4 Alchemist’s fire. 2 Acid flasks.
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