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Advanced [show]


Ernest Presley, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized amber on his left hand. His brown hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of a Butcher, who enjoyed hunting, Ernest was taken on many hunting expeditions. A freak accident while working with his Butcher father left him crippled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and an old rival family wants him found

Flaws: Disease. Bonds: Rich, Attractive, Nature, Family. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Ernest Presley, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Raymond Barney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large white mantle and cape that has been intricately interwoven into his yellow robe. He sports a long silver beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Military, Rich. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Raymond Barney, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)10 (+0) 12 (+1)14 (+2)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hunter Hampton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries tridents. He keeps his silver hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his father. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Hunter Hampton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Athletics +5, Insight +4
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Kody Graeme, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He carries with him a set of clubs on his belt, each one with a jet on the hilt. His golden hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Poor, Military. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Kody Graeme, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Small steel mirror. 1 Superior lock. 1 Simple lock.


Social Check DCs


Anselm Paxton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in earthy colors with a grey and brown handkerchief worn on his right side. His hair is long and brown with streaks of white, and is pulled back with small grey clips. His beard is white, braided, and well cared for. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Like his mother and his brother before him, after school he went straight into learning to become a Mortician. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and he wants revenge against goblins

Flaws: Shy. Bonds: Adventurer, Poor, Job, Enemies. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Anselm Paxton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)13 (+1) 11 (+0)16 (+3)
Skills Arcana +3, Deception +5
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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