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Advanced [show]


Dustin Roscoe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is typically in his Adventurer uniform. His auburn hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised in a plains tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Flaws: Antagonistic. Bonds: Job, Family, Nature, Enemies. Occupation: Adventurer

Voice: Italian accent

Attributes [hide]

Dustin Roscoe, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Elven, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 4 Acid flasks. 2 Smokesticks. 2 Tanglefoot bags.


Social Check DCs


Gunter Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. He has a long white beard with little hanging trinkets. His half smiles and violet eyes are beguiling and draw you in.

Personality: Calm and collected, he is a well trained Blacksmith. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gunter was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Ideals: Gifted. Bonds: Attractive, Job, Military, Adventurer, In love. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Gunter Peyton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 4000 cp. Cloth of gold vestments (110 gp). Brass mug with jade inlays (200 gp). 1 Masterwork studded leather.


Social Check DCs


Gerard Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His moppish silver hair is in a traditional bowl cut. His half smiles and green eyes are beguiling and draw you in.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Gerard was born in the north. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets; and to be a weaver again

Ideals: Passionate, Entrepeneur, Persistence. Bonds: Attractive, Job, Guardian. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Gerard Stansfield, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)9 (-1) 8 (-1)14 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roland Nash, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Crown-heir, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Sensitive. Bonds: Attractive, Adventurer, Mentor, Family. Occupation: Sage

Voice: Timid voice

Attributes [hide]

Roland Nash, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)17 (+3) 7 (-2)9 (-1)
Skills Insight +0, Religion +5
Senses Passive Perception 8
Languages Common, Infernal, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Deep blue spinel (500 gp). Aquamarine (500 gp).


Social Check DCs


Gerald Hayhurst, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long white hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He has a massive crush on the younger sibling of the Cartwright who has hired him part-time. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: He's attracted to the PC.

Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich. Occupation: Cartwright

Voice: Sleepy voice

Attributes [hide]

Gerald Hayhurst, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)7 (-2) 10 (+0)17 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5

Possessions: Just what you see.


Social Check DCs

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