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Advanced [show]


Theodoric Norton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. His white hair has been sun bleached extensively. His blue eyes are slightly larger than normal.

Personality: Eccentric and domineering, Theodoric will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Theodoric began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Someone believes him a fraud.

Ideals: Extrovert, Artistic, Entrepeneur. Bonds: Enemies. Occupation: Healer

Voice: Laughs frequently while speaking

Attributes [hide]

Theodoric Norton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)15 (+2) 13 (+1)15 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp. Tiger eye turquoise (8 gp). Moss agate (8 gp). Hematite (8 gp).


Social Check DCs


Trym Addington, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears long strands of jet and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal music training, and achieved minor success. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Insomniac, Greedy. Bonds: Rich, Family. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Trym Addington, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)14 (+2) 7 (-2)13 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 8
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a green vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish chestnut hair is in a traditional bowl cut. He has a tattooed face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gerard hails from a village terrorized by giants. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A deep hatred of giants; and he is greedy

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Rich, Enemies. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Gerard Cotton, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Stansfield, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear grey tank tops with blue pants. His red hair is still thick. His violet eyes peer out from beneath his feathered grey hat.

Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by brigands. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Wants to raise his children well; and revenge

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Enemies, Family. Occupation: Brewer

Voice: Pirate accent

Attributes [hide]

Bertram Stansfield, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Thomas Morley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with blue socks and a vest with buckled shoes. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is knotted and matted. His gray eyes dart from person to person.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with a lost civilization.

History: Thomas was raised in a hard working conservative environment. He worked as a nervous Sailor and found it very stressful. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Extrovert, Logical. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Thomas Morley, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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