Roland Windsor, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. His hair is auburn and very short. His gray eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Courier
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Orc
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Obsidian (12 gp).
Arnold Gladstone, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally shirtless and showing off his tattooed chest. His chestnut hair is still thick. He has blue eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Energy wise he seems alert and responsive.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Arnold has worked very hard to control his curse. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Revenge; and to find somewhere to settle down
Ideals: Professionalism. Flaws: Cynical, Disease, Mundane. Bonds: Enemies. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Zircon (40 gp). Coral (110 gp). Star rose quartz (40 gp). Red garnet (110 gp). 1 Minor magic item.
Gunter Stafford, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He carries with him a set of sickles, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair down. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and further expansion of business
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Job, Rich. Occupation: Crown-heir
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 9 (-1) | 17 (+3) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Auran, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
Possessions: 11000 sp. Tourmaline (120 gp). Iolite (20 gp). 1 Buckler. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Hubert Clapham, Male Human [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with green colored cloaks and clothing, and sports empty pouches on his belt. His red hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp. 6 Acid flasks. 6 Acid flasks. 2 Holy water. 2 Thunderstones.
Roger Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely red suit with violet socks and a vest with buckled shoes, and he perpetually has his dagger ready. He keeps his long golden hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Roger's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Blacksmith
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
