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Advanced [show]


Tim Abram, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in an above average manner. His hair is greying and his face has many wrinkles. He has gleaming, smiling hazel eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He also is a firm believer in the manly ideal.

History: Tim was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tim took refuge in the large cave and found the beat up shortspear and armor he uses now. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: Further expansion of business; and to be a knight again

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Job, Nature. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Tim Abram, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)10 (+0) 4 (-3)17 (+3)
Skills Acrobatics +1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 20000 cp. A delicate silver chain set with a tourmaline (60 gp).


Social Check DCs


Lance Hampton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a well pressed and immaculate suit (or dress). His hair is long and golden with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. This hazel eyed westerner is not easily forgotten.

Personality: A skeptical and narcissistic man, Lance's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world; and he seems to be bored by most things

Ideals: Impeccable, Gifted. Flaws: Mundane, Ugly. Occupation: Body Guard

Voice: Excited and jittery

Attributes [hide]

Lance Hampton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Tiger eye turquoise (8 gp). Chrysoberyl (140 gp).


Social Check DCs


Clerebold Windsor, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. His fierce gray eyes like to dwell on things.

Personality: He is extraordinarily eccentric. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Born to a Mayor, his father struggled to pay the bills. Clerebold was born on a far northern island where he grew up under the tutelage of his father, an expert Locksmith. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insane. Bonds: Immigrant, Poor. Occupation: Locksmith

Voice: Draws out vowels

Attributes [hide]

Clerebold Windsor, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp. 3 Alchemist’s fire. 2 Thunderstones. 2 Acid flasks.


Social Check DCs


Kyle Blythe, Male Human [Permalink]

Personal [hide]

Description: This western man wears a lot of dark rich colors, with gold accents. His clothes are grease stained in places. He has shaved his head bald. His blue eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Passionate, Impeccable. Bonds: Attractive, Poor, Immigrant. Occupation: Adventurer

Voice: Sensual and smooth

Attributes [hide]

Kyle Blythe, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Investigation +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2000 sp.


Social Check DCs


Theodoric Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has a moderate pudge and is not very fit. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Theodoric enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by goblins. Theodoric was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Flaws: Secretive, Hedonist. Bonds: Attractive, Religious, Enemies. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Theodoric Ashton, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Arcana +5, Performance +4
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs

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