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NPC Generator

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Advanced [show]


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and he perpetually has his longbow ready. He wears his blonde hair down. His eyes are gray and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He enjoys reading and quiet.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Justice, Logical. Flaws: PTSD. Bonds: Religious. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Anselm Gentry, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Investigation +5, Performance +2
Senses Passive Perception 10
Languages Common, Terran, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Ralf Wellington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Ralf hails from a village terrorized by orcs. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by orcs. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Passionate. Flaws: Racist. Bonds: Attractive, Enemies, Family. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Ralf Wellington, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Fire opal pendant on a fine gold chain (800 gp).


Social Check DCs


Hugh Yardley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a weathered and beat up set of banded mail beneath an oversized grey coat. His clothes are grease stained in places. His white hair is kept up in a ponytail inside a small hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He is overprotective of those who hire his services. He misses his home and complains about the freezing weather, even in summer.

History: Born to a Beggar, his mother struggled to pay the bills. A few years later when the east was not economically sound they moved to his current location. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Bonds: Poor, Immigrant, Attractive, Guardian. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Hugh Yardley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 9 (-1)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Stealth -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 400 gp. Red garnet (160 gp).


Social Check DCs


Cory Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black tunic with white highlights, and long black pants that bunch up around his shoes. His golden hair is smooth and relatively long. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.

History: A powerful slaver made him what he is. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Cory Shelley, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)8 (-1) 11 (+0)18 (+4)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 13000 cp.


Social Check DCs


Aldous Altham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are hazel.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Further he is a bit of a stoner and is frequently out of it.

History: Born in the north to a Mayor, Aldous learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: He has passion for adventuring and risk; and expand his business

Flaws: Terse, Addict. Bonds: Job, Adventurer. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Aldous Altham, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 3 Thunderstones. 4 Smokesticks.


Social Check DCs

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