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NPC Generator

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Advanced [show]


Thomas Hayley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He usually wears his white robe and has his greataxe always slung over his shoulder. He wears a colorful flower in his chestnut hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Entrepeneur. Bonds: Attractive, Religious, Slave, Job. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Hayley, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 14 (+2)6 (-2)
Skills Medicine +4, Performance +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1900 sp.


Social Check DCs


Henry Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His black hair is long and unkept. He has gleaming, smiling brown eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful wizard made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Henry Hayhurst, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Performance +3, Stealth +3
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alex Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is silver and curly. He has a dull look in his gray eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Human compassion; and revenge

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Poor, Enemies. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Alex Windsor, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 6
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)3 (-4) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d8+0, Ranged -2 / 1d8-4, Grapple +0

Possessions: 100 gp. Peridot (40 gp). Banded agate (6 gp). Amethyst (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shane Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Shane does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Shane lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Shane was left his father's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family.

Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Military, Family. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Shane Bentley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 6 (-2)17 (+3) 13 (+1)10 (+0)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp. Jade (140 gp).


Social Check DCs


William Blyth, Male Human [Permalink]

Personal [hide]

Description: A 5'3" western man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his brown hair well, parting it to the left. His eyes are a pleasant green.

Personality: He is irascible and easily irritated. He takes great joy in being the best Spice Merchant in town.

History: William was born with his mother's beautiful face. He was an apprentice working in his mother's forge. He used his abilities to travel the world and help people.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive, Rich. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

William Blyth, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)17 (+3) 10 (+0)14 (+2)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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