Theodoric Cason, Male Human [Permalink]
Personal [hide]
Description: He wears a blue tunic with red highlights, and long green pants that bunch up around his shoes. He has a very tight haircut. He is baby faced.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: Human compassion; and he has money and likes to spend it
Ideals: Disciplined. Flaws: Racist. Bonds: Rich, Nature, Job. Occupation: Map Maker
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Blue quartz (4 gp). 1 Tanglefoot bags. 3 Alchemist’s fire. 3 Holy water.
William York, Male Human [Permalink]
Personal [hide]
Description: A 5'3" western man, he wears professional attire. He has a very tight haircut. This green eyed westerner is not easily forgotten.
Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.
History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Extrovert. Flaws: Selfish. Bonds: Attractive, Poor, Immigrant. Occupation: Jeweler
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 8 (-1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 14000 cp. Smoky quartz (20 gp).
Anselm Hallewell, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He wears his brown hair down. His brown unseeing eyes seem to look past you.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.
History: His mother raised him in a mountain cabin. A freak accident while working with his Mayor father left him crippled. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Detective
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 4 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Godfrey Kenley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a blue suit. His golden hair, when down, is lengthy. This green eyed westerner is not easily forgotten.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised by priests from a young age. A gifted student he started as a Body Guard, but he got bored and became a Cartwright. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and he has a crush on the local body guard
Ideals: Disciplined. Bonds: Job, Religious, Mentor, Has a crush. Occupation: Cartwright
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 30000 cp. Pink pearl (50 gp). Alexandrite (1000 gp). 1 Minor magic item.
Gerald Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and carries sickles. His hair, while still mostly blonde, has prominent grey streaks. This amber eyed easterner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Priest profession.
History: He was born in the east, but his parents moved at a very young age to the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Sabotage a competitor; and he has money and likes to spend it
Ideals: Fighting, Joker. Bonds: Job, Immigrant, Rich. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
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