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Advanced [show]


Theodoric Allerton, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better world.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Impulsive. Bonds: Poor, Attractive, Adventurer. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Theodoric Allerton, Male Human Fighter 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Insight +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 2000 sp.


Social Check DCs


Gomory Atterton, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized emerald on his left hand. His black hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Gomory was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Artistic. Bonds: Attractive, Rich, Family, Job. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Gomory Atterton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 17 (+3)7 (-2) 5 (-3)13 (+1)
Skills History +0, Stealth +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. 1 Banded mail.


Social Check DCs


Guy Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with violet highlights, and long blue pants that bunch up around his shoes. He carries with him a set of axes on his belt, each one with a emerald on the hilt. He has a very tight haircut. This green eyed westerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to a criminal king-pin and mafia family He made a point of taking high paying jobs and getting most of it up front. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Fighting, Logical. Flaws: Shy, Insane. Bonds: Criminal record, Adventurer. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Guy Browning, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Everard Langdon, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is always cut to a buzz. His green eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a poor family in the city he treasured whatever gifts he got. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Farmer

Voice: Russian accent

Attributes [hide]

Everard Langdon, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Deception +4, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1300 sp. Rock crystal (40 gp).


Social Check DCs


Henry Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long silver beard, and similarly colored long hair. His eyes are gray.

Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Bellfounder, but he was a colossal failure. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Athletic, Philantrophist. Bonds: Job, Religious. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Henry Myerscough, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)13 (+1) 15 (+2)13 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 30 pp. 1 Masterwork Musical instrument.


Social Check DCs

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