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NPC Generator

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Advanced [show]


Gerard Ryley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears tight fighting clothing, which leaves very little to the imagination, marred by chocolates. His black hair is greasy and uncared for. He has several tiny aquamarine earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Gerard Ryley, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Thomas Elton, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. His long white hair reaches down to his waist. He has a dull look in his green eyes.

Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He uses money and sex appeal to get what he needs; and to reunite with his absent father

Ideals: Disciplined. Bonds: Attractive, Family, Rich, Slave. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Thomas Elton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)11 (+0) 15 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Roger Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his silver hair up in a very large beehive style do. His eyes are violet and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Philantrophist. Flaws: Impulsive, Disease. Bonds: Religious, Job. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Roger Hadleigh, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)15 (+2) 16 (+3)14 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 1 Masterwork studded leather.


Social Check DCs


Theodoric Davenport, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears baggy blue pantaloons and a tan scarf. His moppish auburn hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He plays an instrument quite well.

History: He was raised in a island tribe. He helped his father out around the business and became quite the natural. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Artistic. Flaws: Secretive. Bonds: Adventurer, Nature, Job. Occupation: Masseuse

Voice: Excited and jittery

Attributes [hide]

Theodoric Davenport, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Athletics +5, Stealth +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Azurite (8 gp). Freshwater pearl (8 gp).


Social Check DCs


William Hastings, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears baggy brown pantaloons and a tan scarf. He wears his hair in dreadlocks. His eyes are likewise hazel.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion; and a rival would like him out of the picture

Flaws: Racist. Bonds: Enemies, Criminal record, Rich, Immigrant. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

William Hastings, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 44000 sp.


Social Check DCs

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