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NPC Generator

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Advanced [show]


Arnold Law, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long golden beard, and similarly colored long hair. This green eyed easterner is not easily forgotten.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also has developed a complete distrust of the Jeweler profession.

History: When he was but 6 years old his parents immigrated from the east. Like his father and his sister before him, after school he went straight into learning to become a Detective. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult.

Ideals: Impeccable. Flaws: Disease. Bonds: Poor, Job, Immigrant. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Arnold Law, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 7 (-2)14 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 800 sp. Eye agate (7 gp). White opal (400 gp).


Social Check DCs


Frederick Dayton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He carries with him a set of morningstars, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His blonde hair is kept up in a ponytail inside a deerstalker hat. He has a dull look in his violet eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy and tries to find solutions quickly.

History: Born to a Barber, his father struggled to pay the bills. A few years later when the north was not economically sound they moved to his current location. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Philantrophist. Flaws: Lazy. Bonds: Poor, Immigrant. Occupation: Adventurer

Voice: Strong lisp

Attributes [hide]

Frederick Dayton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)9 (-1) 14 (+2)11 (+0)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Magnifying glass.


Social Check DCs


Anthony York, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy blue suit. He carries a battered club and tarnished spear as well. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.

History: Gifted from a young age, Anthony studied abroad. He has had some formal painting training, and achieved minor success. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Fighting, Professionalism, Gifted, Artistic. Bonds: Attractive, Adventurer. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anthony York, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)15 (+2) 12 (+1)8 (-1)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Justin Sheldon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his shield. His long golden hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: Justin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Justin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Justin. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Extrovert. Bonds: Military, Criminal record. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Justin Sheldon, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)13 (+1) 15 (+2)6 (-2)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Tiger eye turquoise (5 gp).


Social Check DCs


Guy Altham, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear brown clothing when he does not wear armor. He has a small bristly mustache and wavy golden hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He's since become an addict/alcoholic.

Motivation: He's in love.

Ideals: Fighting. Flaws: Addict. Bonds: Has a crush, Military, Family. Occupation: Sellsword

Voice: Sensual and smooth

Attributes [hide]

Guy Altham, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)9 (-1) 7 (-2)13 (+1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1000 sp. 1 Disguise kit. 1 Average lock. 1 Silver holy symbol.


Social Check DCs

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