Trey Royal, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He sports white clothing, slightly heavier than average wear. His blonde hair is braided into rings. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is lazy, self-centered, vain, and jealous.
History: Trey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Poor, Adventurer. Occupation: Marshal
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Brown-green garnet (150 gp). Deep green spinel (150 gp). Citrine (30 gp).
Simon Peyton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tattered old clothes. His brown hair is kept up in a ponytail inside a deerstalker hat. His eyes are blue and he is always smoking a pipe.
Personality: He is extraordinarily eccentric. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He served in the navy to pay for his family's outstanding loans. Simon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Simon decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane. Bonds: Criminal record, Military, Immigrant. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Half-Plate.
Theodoric Windsor, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean blue cloak covering his clean studded leather. His skin is fair and his fingers are delicate and long. He has no hair. He has several tiny opal earrings on each ear.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with his god.
History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.
Motivation: He has money and likes to spend it.
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Religious, Mentor. Occupation: Spy
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Carnelian (40 gp). Zircon (40 gp). Silver pearl (50 gp). Blue star sapphire (600 gp).
Diggory Blyth, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Bellfounder does. His skin is fair and his fingers are delicate and long. His blonde hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady green eyes.
Personality: He will rave to anyone who will listen. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Bellfounder. He has worked as a Bellfounder like his father before him.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Bellfounder
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Charles Livingstone, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length red hair. His green eyes dart from person to person.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the south to a Architect, Charles learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Entrepeneur, Gifted. Flaws: Terse, Hedonist. Bonds: Job. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1500 sp. Black velvet mask with numerous citrines (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
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