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NPC Generator

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Advanced [show]


Hunter Budd, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is cut short with large spiked bangs in the front. His gray unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Tailor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Rich. Occupation: Sculptor

Voice: Thin and wheezing

Attributes [hide]

Hunter Budd, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Malachite (4 gp). Golden yellow topaz (500 gp). Violet garnet (500 gp).


Social Check DCs


Heward Halsey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a grey tunic with white highlights, and long green pants that bunch up around his shoes. With bright blonde hair and a scraggly beard. He has a dull look in his amber eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the east to a Architect, Heward learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Joker, Extrovert. Flaws: Fearful. Bonds: Job, Mentor. Occupation: Architect

Voice: Booming voice

Attributes [hide]

Heward Halsey, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)10 (+0) 12 (+1)13 (+1)
Skills Religion +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 10000 cp. Zircon (30 gp). Hematite (14 gp). White pearl (130 gp). Deep blue spinel (700 gp). 2 Antitoxin. 2 Tanglefoot bags. 2 Tanglefoot bags.


Social Check DCs


Chad Norton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long brown hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Entrepeneur, Joker, Professionalism. Bonds: Religious, Criminal record. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

Chad Norton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)14 (+2) 13 (+1)17 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Good lock. 1 Average lock. 1 Good lock.


Social Check DCs


Theodoric Axton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally well dressed albeit a few years behind the times. His black hair is knotted and matted. His amber eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Hunter

Voice: Italian accent

Attributes [hide]

Theodoric Axton, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)8 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp. Deep blue spinel (400 gp). 1 Minor magic item.


Social Check DCs


Cory Brady, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bristling with hidden weapons, mostly kukris and sais. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His eyes are gray.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.

History: When he was but 4 years old his parents immigrated from the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the south, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Criminal record, Immigrant. Occupation: Navigator

Voice: Speaks with squeezed throat

Attributes [hide]

Cory Brady, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 13 (+1)17 (+3)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Iolite (60 gp). Tourmaline (120 gp). Amber (120 gp).


Social Check DCs

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