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NPC Generator

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Advanced [show]


Raymond Bradly, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. He has a small bristly mustache and wavy chestnut hair. His eyes, though not visible through his cowl, are blue.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is harsh and unforgiving.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Herbalist father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Antagonistic, Disease. Bonds: Attractive, Rich. Occupation: Spy

Voice: Sighs a lot, exhausted

Attributes [hide]

Raymond Bradly, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)6 (-2) 14 (+2)16 (+3)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Gilbert Clayton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and wears a simple green robe with grey stripes complete with hood. His golden hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Logical, Athletic. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Gilbert Clayton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Athletics +1, Religion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Superior lock. 1 Silk rope. 1 Masterwork manacles.


Social Check DCs


Gerard Holton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Adventurer, Slave. Occupation: Assassin

Voice: American accent

Attributes [hide]

Gerard Holton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)8 (-1) 16 (+3)9 (-1)
Skills Arcana +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Henry Brandon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a brown suit, black shirt, and grey tie. His golden hair is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant amber.

Personality: Henry hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He plays an instrument quite well.

History: Henry was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Athletic, Artistic. Bonds: Family, Adventurer, Enemies. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

Henry Brandon, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Raymond Marley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a red feathered hat and red clothes. He wears a feathered hat to cover his moderate length brown hair. He wears large thick round spectacles.

Personality: Raymond wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Disciplined, Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Nature. Occupation: Ruler

Voice: Thin and wheezing

Attributes [hide]

Raymond Marley, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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