Rolf Alby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He enjoys reading and quiet.
History: Born to a Bellfounder, his mother struggled to pay the bills. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Logical. Bonds: Guardian, Adventurer, Poor. Occupation: Priest
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 7 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 pp.
Thomas Soames, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His skin is fair and his fingers are delicate and long. He has done his best to style his auburn hair to look like a famous performer. He wears a mask on his face.
Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his brother before him, after school he went straight into learning to become a Dyer. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Fearful. Bonds: Enemies, Rich, Job. Occupation: Dyer
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 24000 sp. 1 Masterwork Common Melee.
Alex Bradly, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. He wears his auburn hair down. His eyes are amber and he is always smoking a pipe.
Personality: He never swears and excessively uses polite adverbs when speaking. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now owns his own business.
Motivation: Human compassion; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Flaws: Forgetful, Racist. Bonds: Rich, Religious, Job. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Terran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Darkwood Buckler.
Jocelyn Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He is typically in his Bounty Hunter uniform. He has a hunchback. He has a very tight haircut. He wears crescent spectacles with a black brim.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.
History: He is a Lamia in disguise. His first spouse was a Armorer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better trade route.
Motivation: He's looking for his big break; and wants to raise his children well
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Chalcedony (70 gp). Moss agate (5 gp).
Trym Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His skin is fair and his fingers are delicate and long. His black hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Trym is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He got into the Fletcher business at a young age. He was an apprentice working in his father's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He'd like to take his coworkers down a peg; and he wants to get laid
Flaws: Antagonistic. Bonds: Attractive, Family, Job, Adventurer, Has a crush. Occupation: Fletcher
Voice: Italian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 4000 cp. Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (800 gp). 1 Masterwork Common Melee.
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