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NPC Generator

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Advanced [show]


Gilbert Carlisle, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown costume with the symbols of the four houses of cards on his torso. His hair is greying and his face has many wrinkles. This gray eyed easterner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Spice Merchant profession.

History: Gilbert was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Actor has made it difficult for him to sleep.

Motivation: He seems to be bored by most things; and to get a good night's sleep

Ideals: Persistence. Flaws: Impulsive, Insomniac, Mundane. Bonds: Job. Occupation: Actor

Voice: Shortens vowels

Attributes [hide]

Gilbert Carlisle, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 7 (-2)13 (+1) 14 (+2)5 (-3)
Skills Athletics +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Bertram Yeardley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is thinning but still full. His green eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with his god.

History: He was always a brilliant, if unscrupulous mind. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Rich, Religious. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Bertram Yeardley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Athletics +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs


Dean Preston, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears silk and lounges about seductively. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Dean was born with his mother's beautiful face. A freak accident while working with his Crown-heir mother left him crippled. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Selfish, Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Cartwright

Voice: growls and snarls, animalistic

Attributes [hide]

Dean Preston, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Athletics +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: Coral (70 gp). Amethyst (70 gp). Red-brown spinel (70 gp). Aquamarine (600 gp).


Social Check DCs


Randal Paxton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is thinning but still full. He has brown eyes.

Personality: He is irascible and easily irritated. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born into a rich family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his absent father; and doesn't want to be a apothecary and was forced into it by his family

Flaws: Antagonistic. Bonds: Rich, Attractive, Family, Adventurer. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Randal Paxton, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Peter Hampton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears red trousers with grey and black striped suspenders. He wears various colorful collared shirts. He sports a long blonde beard, and similarly colored long hair. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He also is a firm believer in the manly ideal.

History: He was raised by priests from a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Peter took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Impulsive. Bonds: Religious, Mentor, Nature. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Peter Hampton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Athletics +3, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs

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