Hugh Lindsay, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a card on it. His white hair is cut short. His thin eyebrows rest above his beady amber eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Hugh was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hugh was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: An old rival family wants him found.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Enemies, Family, Military. Occupation: Sage
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 400 gp. Chrysoberyl (120 gp). Deep green spinel (120 gp).
Miles Cooper, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt with thin black vertical stripes and tan pants, and he perpetually has his longsword ready. His hair is long and golden with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. His brown eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.
Motivation: A deep hatred of brigands; and money/treasure
Ideals: Fighting. Flaws: Impulsive. Bonds: Enemies, Rich, Family. Occupation: Sailor
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Red spinel (130 gp).
Everard Eastoft, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His hair is always cut to a buzz. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He works hard and plays hard.
History: Born in the north to a Adventurer, Everard learned a great deal about his father's area of expertise. Everard was born on a far northern forest where he grew up under the tutelage of his father, an expert Adventurer. He now owns his own business.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and expand his business
Flaws: Addict, Hedonist. Bonds: Immigrant, Job. Occupation: Adventurer
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 9 (-1) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp. Jade (50 gp). Chrysoberyl (50 gp). Jasper (60 gp). 1 Alchemist’s fire. 1 Alchemist’s fire. 4 Holy water.
Roland Morton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in pastel turtlenecks beneath a brown coat with green slacks. His black hair, when down, is lengthy. His violet unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Roland took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and wants to work out more often
Ideals: Athletic, Joker, Gifted, Entrepeneur. Flaws: Disease. Occupation: Miner
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 6 (-2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp. Smoky quartz (20 gp). Rose (20 gp). Star rose quartz (20 gp).
Lewis Clayton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are green.
Personality: A skeptical and narcissistic man, Lewis's first love is himself. His second love is also himself. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Lewis studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Impeccable, Gifted. Bonds: Poor, Family. Occupation: Server
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 14000 sp. 1 Minor magic item.
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