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NPC Generator

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Advanced [show]


Richard Kent, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy violet suit. His silver hair is cut short with large spiked bangs in the front. His eyes are a pleasant brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his brother before him, after school he went straight into learning to become a Scribe. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult.

Ideals: Passionate, Philantrophist. Bonds: Attractive, Slave, Job. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Richard Kent, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)12 (+1) 14 (+2)17 (+3)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1900 sp.


Social Check DCs


Bertram Rutland, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He is physically well-built. His chestnut hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.

History: He was born in the west, but his parents moved at a very young age to the north. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Rutland, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 8 (-1)5 (-3)
Skills Medicine +1, Performance -1
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Alexandre Clare, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he prefers to wear flannel. He has styled his white hair well, parting it to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He is a font of random trivia from the lore and stories he has discovered

History: A powerful brothel owner made him what he is. Alexandre liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Logical. Flaws: Shy. Bonds: Mentor, Nature, Family. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Alexandre Clare, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Hunter Spalding, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. He has a moderate pudge and is not very fit. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. He helped his mother out around the business and became quite the natural. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Ugly. Bonds: Job. Occupation: Crown-heir

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hunter Spalding, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)9 (-1) 14 (+2)10 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 20 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Browning, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He sports tan clothing, slightly heavier than average wear. He has no hair. His eyes are a pleasant brown.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born into a rich family. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Hedonist, PTSD. Bonds: Rich. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Browning, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +1, History +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2800 sp. Rich purple corundum (500 gp).


Social Check DCs

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