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NPC Generator

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Advanced [show]


Aldous Rutherford, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white armored body suit, with a simple black line shooting up and back down. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel and catlike.

Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Addict. Bonds: Military, Adventurer. Occupation: Shoemaker

Voice: Hissing voice

Attributes [hide]

Aldous Rutherford, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)15 (+2) 9 (-1)17 (+3)
Skills Animal Handling +1, Religion +4
Senses Passive Perception 9
Languages Common, Ignan, Orc
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Trey Beitz, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple tan robe with grey stripes complete with hood. His white hair is heavily combed to the left. His blue eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom.

Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly, Mundane. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Trey Beitz, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Peridot (20 gp). White pearl (140 gp). Smoky quartz (20 gp).


Social Check DCs


Everard Stratford, Male Human [Permalink]

Personal [hide]

Description: He wears blue trousers with grey and black striped suspenders. He wears various colorful collared shirts. He carries with him a set of swords on his belt, each one with a amethyst on the hilt. He has wavy chestnut hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice, Logical. Bonds: Attractive, Poor. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Everard Stratford, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 10 (+0)17 (+3)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 10
Languages Common, Aquan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Hubert Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tattered old clothes. He wears his brown hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Hubert lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their daughter. He worked as a Dilettante, and he later adopted a second daughter.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Family, Religious. Occupation: Dilettante

Voice: Ums and uhs a lot

Attributes [hide]

Hubert Halsey, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)8 (-1) 13 (+1)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Myerscough, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a black and red robe with the hood down. He keeps his long black hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Logical. Bonds: Immigrant, Military. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Anselm Myerscough, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Stealth +2
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 pp.


Social Check DCs

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