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NPC Generator

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Advanced [show]


Nicholas Denholm, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man is dressed in earthy colors with a grey and red handkerchief worn on his right side. He is bald on top and has large chestnut tufts of hair around his ears. He has a dull look in his green eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a wizard, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Adventurer, Mentor, Job. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Nicholas Denholm, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Chalcedony (50 gp). Carnelian (50 gp). Deep green spinel (160 gp). 1 Minor magic item.


Social Check DCs


Alexandre Rodney, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. His white hair has been sun bleached extensively. This green eyed westerner is not easily forgotten.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Fighting. Bonds: Mentor, Poor. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Alexandre Rodney, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)15 (+2) 17 (+3)13 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Infernal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2000 sp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Norman Alston, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a fancy black suit. His right leg appears badly burned and disfigured. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of goblins once and for all.

History: He comes from a rich southern family. He helped his father out around the business and became quite the natural. He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Bonds: Attractive, Enemies, Rich, Job, Adventurer. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Norman Alston, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)12 (+1) 8 (-1)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Shane Myerscough, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears very tight pants and wife beaters, though occasionally he sports a green coat, and a wedding ring on his right hand. He has a brown handlebar mustache and slicked back brown hair. His hazel eyes dart from person to person.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He never wears the same outfit twice, unless he absolutely has to.

History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. He now travels the world, in search of power and loot.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Ideals: Artistic. Bonds: In love, Job, Nature, Adventurer. Occupation: Navigator

Voice: Spits words with contempt

Attributes [hide]

Shane Myerscough, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)9 (-1) 16 (+3)14 (+2)
Skills Acrobatics +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 300 gp. 3 Antitoxin.


Social Check DCs


Geoffrey York, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears an entirely tan suit with brown socks and a vest with buckled shoes. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dilettante arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Dilettante.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Bonds: Adventurer, Rich, Mentor, Job, Criminal record. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Geoffrey York, Male Human Fighter 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)8 (-1) 12 (+1)16 (+3)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4

Possessions: 500 gp. 1 Full Plate. 1 Half-Plate.


Social Check DCs

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