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NPC Generator

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Advanced [show]


Ernest Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Slave, Family. Occupation: Server

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Hornsby, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)9 (-1) 14 (+2)8 (-1)
Skills Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 500 sp.


Social Check DCs


Adam Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a golden handlebar mustache and slicked back golden hair. His amber eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by drow. Adam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Antagonistic, Shy. Bonds: Attractive, Adventurer, Enemies. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Adam Marleigh, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)17 (+3) 13 (+1)7 (-2)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Giant, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 14000 sp. 1 Hourglass. 1 Bullseye lantern. 1 Hourglass.


Social Check DCs


Balimaar Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. His white hair is thinning but still full. His brown unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Slave Trader.

Motivation: He'd like to take his coworkers down a peg; and he is greedy

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Slave Trader

Voice: Rolls R's

Attributes [hide]

Balimaar Gracey, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Deception +5, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Disguise kit. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


Percival Kenley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He will rave to anyone who will listen. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a brothel owner, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Barber and found it very stressful. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Mentor, Job. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Percival Kenley, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 18 (+4)14 (+2)
Skills Investigation +3, Survival +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jocelyn Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has styled his black hair well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast desert. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Nature, Job. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Jocelyn Berkeley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)8 (-1) 11 (+0)14 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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