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NPC Generator

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Advanced [show]


Dustin Snape, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy pastel pantaloons and a green scarf. His white hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Dustin was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he wants to get laid

Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Dustin Snape, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Druidic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Ralf Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a red armored body suit, with a simple brown line shooting up and back down. His silver hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a small toy that he constantly fidgets with.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He got away from his former life and has fallen to alcoholism.

Motivation: Retire the richest man in the north; and wants to work out more often

Ideals: Entrepeneur. Flaws: Shy, Addict. Bonds: Attractive. Occupation: Baker

Voice: Laughs frequently while speaking

Attributes [hide]

Ralf Birkenhead, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 26000 sp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item.


Social Check DCs


Cory Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, blue cloak. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His chestnut hair is cut short. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He enjoys reading and quiet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Cory took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Logical, Gifted, Optimist. Flaws: Cynical. Bonds: Rich, Slave. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Cory Anderton, Male Human Fighter 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 9 (-1)9 (-1)
Skills Athletics +3, Performance +2
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2

Possessions: 600 gp. Malachite (10 gp).


Social Check DCs


Gomory Melancon, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a blue shirt with thin tan vertical stripes and violet pants. He wears a feathered hat to hide his balding. His eyes are a pleasant green.

Personality: Cocky and sure of himself, he believes he is the best Baker born in the past three hundred years. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to be a bowyer again

Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Job. Occupation: Baker

Voice: Gruff and masculine

Attributes [hide]

Gomory Melancon, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)8 (-1) 8 (-1)17 (+3)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Small steel mirror.


Social Check DCs


Gerard Chatham, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His hair is always cut to a buzz. His eyes are violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Apothecary, his father struggled to pay the bills. His father was a soldier and died while he was still young. Gerard was left his father's suit of armor and trained in its use and care. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Flaws: Depressed. Bonds: Nature, Military, Poor. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Gerard Chatham, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)12 (+1) 8 (-1)15 (+2)
Skills Deception +4, Stealth +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 13000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). Brass mug with jade inlays (600 gp).


Social Check DCs

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