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NPC Generator

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Advanced [show]


Miles Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats. He has a moderate pudge and is not very fit. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Miles Thorpe, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 16 (+3)10 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Gerald Willoughby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is greying and his face has many wrinkles. His half smiles and green eyes are beguiling and draw you in.

Personality: He is almost excessively polite to everyone, even when angry. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the east. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and he desires power and/or immortality

Flaws: Shy. Bonds: Immigrant, Attractive, Has a crush, Adventurer. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Willoughby, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 7 (-2)15 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 8
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Breastplate.


Social Check DCs


Adam Conway, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally well dressed albeit a few years behind the times. His hair is chestnut and curly. This green eyed northerner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: Attractive, Poor, Military, Criminal record. Occupation: Armorer

Voice: Sensual and smooth

Attributes [hide]

Adam Conway, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 11 (+0)14 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Zircon (40 gp).


Social Check DCs


Shane Blankley, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Spy. He has a moderate pudge and is not very fit. He is bald on top and has large golden tufts of hair around his ears. His eyes are hazel.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spy arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Spy soon after.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and wants to open a new tavern

Flaws: Ugly, Shy. Bonds: Job, Enemies, Rich. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Shane Blankley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 11 (+0)4 (-3)
Skills Persuasion -1, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Dustin Abram, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears just a brown suit. His whole body is exceptionally muscular. His red hair is kept up in a ponytail inside a broad hat. His eyes are blue and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Shoemaker business at a young age. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Joker, Justice. Bonds: Immigrant, Job, Criminal record. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Dustin Abram, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Jet (130 gp). Citrine (30 gp). Silver pearl (130 gp).


Social Check DCs

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