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NPC Generator

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Advanced [show]


Don Clayden, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is generally shirtless and showing off his tattooed chest. He wears his chestnut hair up. His blue eyes have a joyful gleam in them most of the time.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Bounty Hunter and found it very stressful. He has been saving his money to try and buy his sister's freedom.

Motivation: Someone believes him a fraud; and regain custody of his son

Flaws: Ugly. Bonds: Job, Rich, Family, Enemies. Occupation: Bounty Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Don Clayden, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Henry Anderton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and beady.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a Sellsword soon after.

Motivation: Wants to open a new tavern; and seeks redemption

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job, Slave, Criminal record. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Henry Anderton, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)18 (+4) 8 (-1)14 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 9
Languages Common, Abyssal, Infernal, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Balimaar Roscoe, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man is wearing a perfectly clean shirt and pair of pants. His hair is long and auburn with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His gray eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. Around other people he will do his best to conceal his emotions and appear jolly.

History: Balimaar hails from a village terrorized by dire rats. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Balimaar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: A deep hatred of dire rats; and he wants revenge against dire rats

Ideals: Athletic, Fighting. Flaws: Impulsive, Shy. Bonds: Attractive, Enemies. Occupation: Soapmaker

Voice: Jamaican accent

Attributes [hide]

Balimaar Roscoe, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)7 (-2) 15 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Brown-green garnet (50 gp). Golden pearl (50 gp). Chrysoprase (30 gp). Red garnet (50 gp). 1 Minor magic item.


Social Check DCs


Anselm Budd, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a blue cloak and cross-gartered white stockings. He is tall, broad shouldered and powerfully built. His blonde hair is kept up in a ponytail inside a deerstalker hat. His brown eyes peer out from beneath his deerstalker blue hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: Anselm was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Anselm Budd, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)16 (+3) 14 (+2)11 (+0)
Skills Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Ignan, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2300 sp. 1 Half-Plate.


Social Check DCs


Roger Atterton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a large brown jacket. His broad hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: Roger wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Butcher, who enjoyed hunting, Roger was taken on many hunting expeditions. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Nature, Criminal record, Adventurer. Occupation: Scribe

Voice: Raspy

Attributes [hide]

Roger Atterton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 9 (-1)15 (+2)
Skills Nature +4, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Heavy steel shield.


Social Check DCs

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