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NPC Generator

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Advanced [show]


Heward Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. His green eyes dart from person to person.

Personality: He likes to make people angry or surprised. He does not trust anyone and sleeps with one eye open.

History: Born in the south his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Poor. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Heward Sherwood, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)11 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1500 sp. Red garnet (150 gp). Blue sapphire (600 gp).


Social Check DCs


Theobald Nash, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, typically a more casual-formal manner. He keeps his silver hair in a flapper bob. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Attractive, Family. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Theobald Nash, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)15 (+2) 9 (-1)8 (-1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Aquan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Hunter Payton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. His moppish chestnut hair is in a traditional bowl cut. His eyes are a pleasant hazel.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.

History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: Find a way to reverse the transformation of his brother; and he's looking for his big break

Ideals: Passionate. Flaws: Insomniac. Bonds: Poor, Family, Adventurer. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Hunter Payton, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)15 (+2) 10 (+0)12 (+1)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Theobald Harrington, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. He has a dull look in his blue eyes.

Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.

History: He got into the Body Guard business at a young age. He helped his father out around the business and became quite the natural. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Entrepeneur, Impeccable. Flaws: Insane, Shy. Bonds: Job. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Theobald Harrington, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 11 (+0)16 (+3) 12 (+1)9 (-1)
Skills Deception +1, Stealth +1
Senses Passive Perception 11
Languages Common, Orc, Draconic, Aquan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp. 1 Everburning torch.


Social Check DCs


Charles Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a tan shirt with thin blue vertical stripes and brown pants. He wears his brown hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and money/treasure

Ideals: Impeccable, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Seamstress

Voice: Low rumbling, strings words together

Attributes [hide]

Charles Warwick, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)9 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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