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Advanced [show]


Gunter Willoughby, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a grey coat with black slacks, and he perpetually has his ceremonial dagger ready. He has a long auburn beard with little hanging trinkets. His eyes are a pleasant blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Religious, Job. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Gunter Willoughby, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 9 (-1)12 (+1)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Adelard Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears white cloth garments or leather armor. His blonde hair is still thick. His blue eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Human culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west to a Banker, Adelard learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality.

Flaws: Racist. Bonds: Adventurer, Job, Religious. Occupation: Banker

Voice: Posh accent

Attributes [hide]

Adelard Milton, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Arnold Beitz, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in earthy colors with a blue and tan handkerchief worn on his right side. He has styled his chestnut hair well, parting it to the right. He has a tattooed face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a minor phobia of water and hates getting wet.

History: The child of a Barrister, who enjoyed hunting, Arnold was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Bowyer. He has drifted from career to career and currently works as a Bowyer.

Motivation: Retire the richest man in the south; and he is wracked by social anxiety

Ideals: Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Nature, Job. Occupation: Bowyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Arnold Beitz, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: Gold and topaz bottle stopper cork (400 gp). 4 Smokesticks. 3 Tanglefoot bags.


Social Check DCs


Trey Hadlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. He keeps his black hair in a pixie cut. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is mildly Human supremacist, though he does not identify as such. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trey took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Gifted. Flaws: Racist. Bonds: Nature, Adventurer, Military. Occupation: Performer

Voice: Speaks like tongue is numb

Attributes [hide]

Trey Hadlee, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Kyle Kendall, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a black coat over a green low-cut shirt, and a wide-brimmed hat upon his head. His skin is also unnaturally pale. He has moderate length black hair. He has gleaming, smiling hazel eyes.

Personality: He is irascible and easily irritated. He is a very good compulsive liar and kleptomaniac.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Crown-heir, but he was a colossal failure. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Kyle Kendall, Male Human Fighter 4
Medium (5'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)9 (-1) 8 (-1)15 (+2)
Skills Persuasion +4, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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