Arnold Weston, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a blue armored body suit, with a simple green line shooting up and back down. He has a hunchback. He has a very tight haircut. He is baby faced.
Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he loathes his own lifestyle
Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Cartwright
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Black opal (800 gp). Freshwater pearl (15 gp). Sardonyx (70 gp).
Tim Stapleton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His brown hair is slicked back into a classic pompadour. His violet eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day
Ideals: Logical. Flaws: Shy, Mundane. Bonds: Criminal record, Religious. Occupation: Blacksmith
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 15000 cp. 1 Masterwork Common Melee.
Anselm Winthrop, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is knotted and matted. His brown eyes dart from person to person.
Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Disciplined, Professionalism. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Shipwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan, Terran, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
Alexandre Compton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear grey tank tops with violet pants. He wears his white hair up in a very large beehive style do. His skin is flawless and his brown eyes scan people very quickly.
Personality: He dislikes all the random violence that takes place in the north. He never wears the same outfit twice, unless he absolutely has to.
History: He was born in the north, but his parents moved at a very young age to the east. Over the years he perfected his riding and shooting skills. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and he doesn't get along with people that don't share his tastes
Ideals: Pacifist, Artistic. Bonds: Attractive, Immigrant, Nature. Occupation: Cook
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 6 (-2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Bernard Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He is portly but not overly obese. His feathered hat is riddled with cuts and holes. His eyes are a pleasant amber.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Barkeep business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Ugly, Cynical, Secretive. Bonds: Job. Occupation: Barkeep
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2
Possessions: 100 gp. 1 Half-Plate.
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