Alexandre Bentham, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries a battered glaive and tarnished longsword as well. His hair is long and white with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. His eyes are a pleasant blue.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a very good compulsive liar and kleptomaniac.
History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Criminal record, Poor. Occupation: Mortician
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Deep blue spinel (500 gp). Chalcedony (70 gp). Lapis lazuli (8 gp).
Gerard Walpole, Male Human [Permalink]
Personal [hide]
Description: A 5'10" southern man, he wears a green costume with the symbols of the sun god on his torso. His hair is auburn and curly. His eyes are a pleasant green.
Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.
History: Born to a Laborer, his father struggled to pay the bills. He was taken from his home at a very young age. He used his abilities to travel the world and help people.
Motivation: Many orcs want him driven away; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Poor, Slave, Enemies. Occupation: Butcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 14000 cp. 1 Breastplate. 1 Half-Plate.
Guy Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his yellow boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has styled his golden hair well, parting it to the left. His face is scarred and worn.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Enemies. Occupation: Glassblower
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
Raymond Paxton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries ceremonial daggers. He has moderate length blonde hair. His face is covered beneath a completely black helmet.
Personality: Confrontational and typically high on some drug or another. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur, Fighting, Optimist. Flaws: Addict. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Draconic, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
William Dalton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Doctor. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a card on it. He has golden hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born at the edge of vast forest. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Persistence, Optimist. Bonds: Military, Nature, Adventurer. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 7 (-2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3000 cp.
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