Wymar Ashley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is also unnaturally pale. His hair is chestnut and very short. He has a dull look in his amber eyes.
Personality: He is overprotective of those who hire his services. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Merchant business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To clean up the streets.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Guardian, Job. Occupation: Merchant
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1800 sp. Jasper (70 gp). Chalcedony (70 gp). Black pearl (700 gp).
Frederick Alby, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears bulky green painted plate armor. His hair is always cut to a buzz. He wears an eyepatch.
Personality: He is a hateful person. He taunts others and blames them for his problems. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a white middle class family as the only child. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.
Motivation: To end his boredom; and he seems to be bored by most things
Flaws: Ugly, Antagonistic, Addict, Mundane. Bonds: Immigrant. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Healer’s kit. 1 Good lock.
Everard Reed, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He is portly but not overly obese. He has red hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is almost excessively polite to everyone, even when angry. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: His religion dominates his actions.
Flaws: Shy. Bonds: Attractive, Religious, Immigrant, Criminal record. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 sp.
Chad Kenley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is generally shirtless and showing off his tattooed chest. His chestnut hair, when down, is lengthy. His brown eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.
History: Chad was born in the south. At a young age he loved to build and create. A gifted student he started as a Shepherd, but he got bored and became a Assassin. He now owns his own business.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: Depressed, Addict. Bonds: Attractive, Job, Family. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Average lock. 1 Bullseye lantern. 1 Disguise kit.
Justin Fidget, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears violet painted combat armor at almost all times. His silver hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He plays an instrument quite well.
History: Gifted from a young age, Justin studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted arcane powers by his dying sister.
Motivation: To be a Weaver again; and wants his loneliness to end
Ideals: Artistic, Gifted. Bonds: Poor, Attractive. Occupation: Banker
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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