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NPC Generator

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Advanced [show]


Tim Benson, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a long golden beard, and similarly colored long hair. His hazel eyes are slightly larger than normal.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. The war was a terrible time for him, and Tim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels kind of lost in life.

Flaws: Depressed, Disease. Bonds: Rich, Attractive, Military. Occupation: Fisher

Voice: Uses sign language

Attributes [hide]

Tim Benson, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)17 (+3) 9 (-1)6 (-2)
Skills Perception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Charles Law, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely green suit with pastel socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. He has moderate length red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He never swears and excessively uses polite adverbs when speaking. He believes the world needs to unite to get rid of drow once and for all.

History: Gifted from a young age, Charles studied abroad. A gifted student he started as a Sculptor, but he got bored and became a Knight. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and he has a crush on the local sculptor

Ideals: Optimist, Gifted. Bonds: Enemies, Job, Has a crush. Occupation: Knight

Voice: Smooth and feminine

Attributes [hide]

Charles Law, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


William Riley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a faded coat and loose pants complete with deerstalker hat. He has brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: William was born with his father's beautiful face. His childhood dream was to be a Barkeep, but he was a colossal failure. He has achieved small success as a Courier.

Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge

Flaws: Antagonistic. Bonds: Attractive, Mentor, Enemies, Job. Occupation: Courier

Voice: Indian accent

Attributes [hide]

William Riley, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 16 (+3)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs


Trey Walpole, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. He has brown eyes and a white hat with a black feather.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He has a habit of throwing himself into exceedingly dangerous situations.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Flaws: Racist, Impulsive, Addict. Bonds: Nature, Family. Occupation: Actor

Voice: Voice breaks

Attributes [hide]

Trey Walpole, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork manacles.


Social Check DCs


Odo Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears baggy tan pantaloons and a green scarf. Beneath his clothing is a huge mess of scar tissue. He keeps his black hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He plays an instrument quite well.

History: Odo was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic. Bonds: Slave, Poor, Adventurer. Occupation: Sellsword

Voice: Cold and demanding tone

Attributes [hide]

Odo Berkeley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +5

Possessions: 200 gp.


Social Check DCs

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