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NPC Generator

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Advanced [show]


Manfred Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is blonde, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Shy. Bonds: Attractive, Enemies, Adventurer, Religious. Occupation: Bather

Voice: German accent

Attributes [hide]

Manfred Southey, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)15 (+2) 11 (+0)15 (+2)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gerard Dryden, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears white leather gloves, a white jacket, and tight pants. His whole body is exceptionally muscular. His blonde hair is still thick. His fierce gray eyes like to dwell on things.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He feeds upon the attention of others.

History: He was born in the south, but his parents moved at a very young age to the west. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his son; and further expansion of business

Bonds: Immigrant, Attractive, Poor, Job, Family. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Gerard Dryden, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)18 (+4) 13 (+1)9 (-1)
Skills History +6, Stealth +2
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Draconic, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Simple lock. 1 Climber’s kit. 1 Magnifying glass.


Social Check DCs


Don Ridley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large tan mantle and cape that has been intricately interwoven into his white robe. His hair is black and curly. He wears an eyepatch.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is lazy and tries to find solutions quickly.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home.

Ideals: Artistic, Gifted. Flaws: Ugly, Lazy. Bonds: Immigrant. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Don Ridley, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Adam Bentley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears baggy brown pantaloons and a black scarf. His left hand appears badly burned and disfigured. He wears his black hair up. He tend to wears goggles to shield his eyes.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and many goblins want him driven away

Ideals: Joker. Flaws: Racist. Bonds: Enemies, Religious. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Adam Bentley, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)10 (+0) 15 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 sp.


Social Check DCs


Percival Hartford, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright red suits and hats. He wears his brown hair up. His hazel unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a slaver, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He has worked as a Detective like his father before him.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Flaws: Disease, Mundane. Bonds: Criminal record, Mentor, Job, Family. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Percival Hartford, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)12 (+1) 16 (+3)11 (+0)
Skills Athletics +5, Insight +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 41000 sp.


Social Check DCs

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