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NPC Generator

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Richard Graeme, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he very much looks the part of a Spy. His blonde hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: He's looking for his big break.

Ideals: Optimist, Opinionated. Bonds: Job, Attractive, Adventurer. Occupation: Spy

Voice: Old thin voice

Attributes [hide]

Richard Graeme, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)17 (+3) 13 (+1)12 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Brass mug with jade inlays (500 gp).


Social Check DCs


John Clayton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats, and he perpetually has his longsword ready. His long red hair reaches down to his waist. His violet eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small forest village. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Adventurer, Enemies. Occupation: Bounty Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Clayton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)8 (-1) 14 (+2)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 300 gp. 1 Buckler. 1 Banded mail.


Social Check DCs


Hugh Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. His white hair and beard is wavy and long. His gray eyes have a joyful gleam in them most of the time.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Dilettante for hire.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Athletic, Joker. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Dilettante

Voice: Sounds elderly

Attributes [hide]

Hugh Cornish, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)12 (+1) 10 (+0)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Heward Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Heward was born in the east. At a young age he loved to build and create. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Heward began to lead the lost caravan. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is currently in port desperately looking for someone to get him out; and he has passion for adventuring and risk

Ideals: Persistence, Entrepeneur. Bonds: Enemies, Adventurer, Slave. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Heward Wilberforce, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)16 (+3) 14 (+2)10 (+0)
Skills Intimidation +2, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Giant, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 24000 sp.


Social Check DCs


Percival Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long golden hair kept up in a rat tail. His half smiles and gray eyes are beguiling and draw you in.

Personality: He has always had a great fascination with Human culture. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west.

Ideals: Athletic, Entrepeneur. Flaws: Racist. Bonds: Attractive, Religious. Occupation: Banker

Voice: Soothing and warm

Attributes [hide]

Percival Eastaughffe, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 13 (+1)16 (+3)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs

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