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Advanced [show]


Don Kitchur, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. His skin is fair and his fingers are delicate and long. He wears his black hair up. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 15th year, his parents were killed by a dire rats raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. During his travels, Don and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Don discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Don fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Nothing but the best is good enough for him; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Disease, Shy. Bonds: Enemies, Adventurer. Occupation: Crown-heir

Voice: Switch between two voices

Attributes [hide]

Don Kitchur, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)15 (+2) 17 (+3)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Peter Beitz, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is still thick. His face is scarred and worn.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Peter Beitz, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)8 (-1) 14 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Robert Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and red, and wears rings and necklaces with large, colorful gems. He keeps his red hair in a flapper bob. His blue eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His homeland was ravaged by war and he spent much of his life rebuilding it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Joker. Flaws: Disease, PTSD. Bonds: Rich, Family. Occupation: Performer

Voice: Sighs a lot, exhausted

Attributes [hide]

Robert Denholm, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 12000 cp.


Social Check DCs


Patrick Tattersall, Male Human [Permalink]

Personal [hide]

Description: A 5'2" western man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His auburn hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Adventurer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and to get a good night's sleep

Flaws: Insomniac, Cynical, Disease. Bonds: Poor, Family. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Patrick Tattersall, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Athletics +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 5000 cp. A small bag of saffron. (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). 1 Minor magic item.


Social Check DCs


Henry Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has moderate length blonde hair. His hazel eyes are slightly larger than normal.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Philantrophist. Bonds: Attractive, In love, Rich, Adventurer, Family. Occupation: Stableman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Henry Clayton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 14 (+2)15 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Freshwater pearl (10 gp). Sard (80 gp). Azurite (10 gp). 4 Antitoxin.


Social Check DCs

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