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NPC Generator

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Advanced [show]


Percival Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Flaws: Ugly, Shy, Fearful. Bonds: Rich. Occupation: Interpreter

Voice: Low rumbling, strings words together

Attributes [hide]

Percival Shirley, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)15 (+2) 16 (+3)17 (+3)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Shane Ansley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a well pressed and immaculate suit (or dress). He has a blonde handlebar mustache and slicked back blonde hair. He has several tiny amethyst earrings on each ear.

Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.

History: Shane was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Disease, Addict. Bonds: Rich, Attractive. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Shane Ansley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 900 sp. Malachite (9 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Guy Southey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting brown shirt and pants. With bright golden hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Human culture. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Racist. Bonds: Criminal record, Religious. Occupation: Shoemaker

Voice: Irish accent

Attributes [hide]

Guy Southey, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Medicine +5, Religion +4
Senses Passive Perception 13
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Pink pearl (160 gp). Zircon (70 gp). Carnelian (70 gp).


Social Check DCs


Diggory Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. His hair is golden and curly. He has a dull look in his amber eyes.

Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Map Maker business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Flaws: Impulsive. Bonds: Attractive, Poor, Religious, Job. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Diggory Graeme, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)8 (-1) 10 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Don Reid, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man wears a fancy grey suit. His brown hair is heavily combed to the right. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Don studied abroad. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Disciplined, Gifted. Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Don Reid, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 8 (-1)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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