Frederick Clinton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his ceremonial dagger. His hair is brown and very short. This amber eyed westerner is not easily forgotten.
Personality: Frederick wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of western immigrants he idolized his father. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the west, certain he would find work there.
Motivation: Wants to work out more often; and wants his loneliness to end
Ideals: Athletic, Disciplined, Gifted. Bonds: Immigrant. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 15 (+2) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 300 gp. 1 Smokesticks.
Charles Lincoln, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He likes to wear tan tank tops with black pants. His head has been shaved. His eyes are likewise gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a Miner, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Fearful, Antagonistic. Bonds: Nature, Poor. Occupation: Actor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Everard Whitby, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. He has brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a hateful person. He taunts others and blames them for his problems. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Everard's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Revenge; and many illithids want him driven away
Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Military, Rich, Enemies. Occupation: Dyer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp. 1 Darkwood Shield.
Trym Watson, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears grey trousers with green and tan striped suspenders. He wears various colorful collared shirts. His hair is black and very short. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is witty, but his monotone delivery comes off as unnerving He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: The child of western immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A deep hatred of goblins.
Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Enemies, Immigrant. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +3
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A roughly beaten golden orb (80 gp).
Reynard Hale, Male Human [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. His hair is chestnut and curly. His eyes are gray and catlike.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.
History: Reynard was raised in a hard working conservative environment. After coming to the age of reason, Reynard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Gifted. Bonds: Adventurer, Job. Occupation: Courier
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 11000 cp.
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