Roger Tattersall, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this southern man wears a tight fitting brown shirt and pants. He wears a colorful flower in his silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has had some formal painting training, and achieved minor success. He was always very intelligent and has formed a secret society of specialists.
Motivation: To clean up the streets.
Ideals: Athletic. Flaws: Shy, Secretive, Disease. Bonds: Attractive. Occupation: Scribe
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 pp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Richard Ryley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, white cloak. His brown hair is heavily combed to the left. His amber eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the east. He struck it rich when he found rare goods in large quantities. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Glassblower
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 10 (+0) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Gomory Home, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. His red hair is cut jaggedly and amateurishly. His half smiles and brown eyes are beguiling and draw you in.
Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also hits on women, regardless of circumstances.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes; and he is greedy
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Has a crush, Rich. Occupation: Junk Dealer
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 2600 sp. 1 Masterwork Common Melee.
Rolf Remington, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a fancy grey suit. His moppish red hair is in a traditional bowl cut. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving He also hits on men, regardless of circumstances.
History: He got into the Apothecary business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Apothecary. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people; and he would like to get married and retire
Ideals: Joker, Fighting. Flaws: Racist. Bonds: Attractive, Has a crush, Job. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Gomory Gladstone, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He is physically well-built. His long silver hair reaches down to his waist. His eyes are hazel and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He invites people to come help in his community garden.
History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.
Motivation: To reunite with his absent mother; and doesn't want to be a carpenter and was forced into it by his family
Ideals: Professionalism, Philantrophist, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Carpenter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Superior lock.
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