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Ernest Ashley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears suspenders and pastel workpants. His shirt is white, and he wears a heavy pastel leather apron most of the time. He wears a top hat to cover his moderate length golden hair. His violet eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Energy wise he seems alert and responsive.

History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Passionate, Professionalism. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Ernest Ashley, Male Human Fighter 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)14 (+2) 15 (+2)11 (+0)
Skills Athletics +3, Performance +3
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3

Possessions: 3000 sp.


Social Check DCs


Diggory Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. He keeps his silver hair in a flapper bob. He is baby faced.

Personality: He is mildly Human supremacist, though he does not identify as such. He receives visions of the future at random moments

History: A powerful slaver made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Mentor, Family, Military. Occupation: Body Guard

Voice: Nasally tone

Attributes [hide]

Diggory Hayhurst, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)16 (+3) 13 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Infernal, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Theodoric Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit, and he perpetually has his trident ready. His tied-back hair is brown. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. When he's not drinking or sleeping the drinks off, he's doing writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Gifted. Flaws: Insomniac, Ugly. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Theodoric Crawford, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Acrobatics -1, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Elven
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +4

Possessions: 50 pp. 3 Smokesticks. 1 Alchemist’s fire.


Social Check DCs


Diggory Woods, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he likes to wear ponchos typically of a light tan in addition to tight pants. His tied-back hair is red. This amber eyed southerner is not easily forgotten.

Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Guard, who enjoyed hunting, Diggory was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up glaive and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and to end his boredom

Ideals: Gifted, Extrovert. Flaws: Mundane. Bonds: Nature, Rich. Occupation: Interpreter

Voice: Booming voice

Attributes [hide]

Diggory Woods, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)10 (+0) 12 (+1)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 10 pp. Blue quartz (14 gp). Eye agate (14 gp).


Social Check DCs


Lance Ridley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish blonde hair is in a traditional bowl cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. Cursed with a spirit at a very young age, Lance has worked very hard to control his curse. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Philantrophist. Flaws: Disease, Greedy. Bonds: Family, Adventurer. Occupation: Servant

Voice: Speaks with lips pursed

Attributes [hide]

Lance Ridley, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 17 (+3)17 (+3) 13 (+1)14 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 11
Languages Common, Celestial, Auran, Infernal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 600 sp. Alexandrite (700 gp). 1 Darkwood Shield.


Social Check DCs

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