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NPC Generator

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Advanced [show]


Justin Peyton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a green vest and prefers yellow and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was raised in a island tribe. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and balancing his hectic life and new tailor responsibilities is difficult

Flaws: Ugly. Bonds: Job, Adventurer, Nature. Occupation: Tailor

Voice: Scottish accent

Attributes [hide]

Justin Peyton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 6 (-2)11 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Rock crystal (70 gp).


Social Check DCs


Anselm Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Ruler uniform. His Stetson hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west to a Ruler, Anselm learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 14 years.

Motivation: To be a Marshal again; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Guardian. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Anselm Eastoft, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 12 (+1)14 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anthony Alton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears dark leathers with embroidery. His long golden hair reaches down to his waist. His violet eyes are passionate and lively.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Body Guard business at a young age. He helped his father out around the business and became quite the natural. He was always very intelligent and has formed a secret society of specialists.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern

Ideals: Optimist, Logical. Flaws: Secretive. Bonds: Job, Adventurer. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Anthony Alton, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 16 (+3)17 (+3) 15 (+2)11 (+0)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan, Infernal, Draconic
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Iolite (20 gp). Amber (110 gp). Chalcedony (20 gp). 1 Masterwork Light wooden shield. 1 Banded mail.


Social Check DCs


Guy Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with black stripes complete with hood, and he perpetually has his glaive ready. His hair is cut close to his head. His blue unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Priest father left him crippled. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Logical. Flaws: Disease, Insomniac. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Guy Deighton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)16 (+3) 13 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Wymar Livingstone, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Marshal father left him crippled. He now mingles about in high society.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Hedonist, Disease. Bonds: Rich, Attractive. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Wymar Livingstone, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Sard (20 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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